<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectName>TestABGR</ProjectName>
    <ProjectGuid>{AE22EFD3-7F7D-48C0-AF3D-EF190406BEDC}</ProjectGuid>
    <RootNamespace>TestABGR</RootNamespace>
    <Keyword>Win32Proj</Keyword>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <CharacterSet>NotSet</CharacterSet>
    <WholeProgramOptimization>false</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Debug\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Debug\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</LinkIncremental>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>..\..\sdlgfx;..\..\SDL-1.2.15\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>false</MinimalRebuild>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <PrecompiledHeaderOutputFile>.\Debug/TestABGR.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
      <ObjectFileName>.\Debug/</ObjectFileName>
      <ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <CompileAs>Default</CompileAs>
    </ClCompile>
    <Link>
      <AdditionalDependencies>SDL.lib;SDLmain.lib;SDL_gfx.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>.\Debug/TestABGR.exe</OutputFile>
      <AdditionalLibraryDirectories>..\..\sdlgfx\Debug;..\..\SDL-1.2.15\VisualC\SDLmain\Debug;..\..\SDL-1.2.15\VisualC\SDL\Debug;..\..\SDL-1.2.15\VisualC\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>./Debug\TestABGR.pdb</ProgramDatabaseFile>
      <SubSystem>Windows</SubSystem>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
      <TargetMachine>NotSet</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <AdditionalIncludeDirectories>..\..\sdlgfx;..\..\SDL-1.2.15\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <CompileAs>Default</CompileAs>
      <OmitDefaultLibName>false</OmitDefaultLibName>
    </ClCompile>
    <Link>
      <AdditionalDependencies>SDL.lib;SDLmain.lib;SDL_gfx.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>..\..\sdlgfx\Debug;..\..\SDL-1.2.15\VisualC\SDLmain\Debug;..\..\SDL-1.2.15\VisualC\SDL\Debug;..\..\SDL-1.2.15\VisualC\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <EntryPointSymbol>
      </EntryPointSymbol>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
      <TargetMachine>NotSet</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="TestABGR.c" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\SDL_gfx_VS2010.vcxproj">
      <Project>{ae22efd3-6e6d-48c0-af3d-ef190406bedc}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>